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A little adventure after dark

Scout: After Hours

One quiet town.
One more light to turn on.

Try Scout’s cash-buffer lesson ↗ · Ready for a little action? No town quest required.

Harbour district0 / 10 tokens
Scout, your gold-hooded pixel companion

The arcade has gone dark

A small town.
A small favour.

Restore the arcade. Meet the neighbours.
Find a new look for Scout.

No account. Progress lasts for this visit.

Tap the ground to walk · WASD / arrows to move · E interact · Shift run

A town worth wandering

Three stops. Something to take home.

0 / 3 stories

Help a neighbour, collect a scarf colour, and find an idea you can try outside the game. Visit in any order.

Mara’s arcade

Three cabinets. Pick your game.

Survive the swarm, clear a dungeon, or weave between three lanes. Survival and The Vault are open now. Restore the town’s power to unlock Buffer Run.

No account or entry cost

Game XP, scarf colours and scores last for this visit and reset when you reload. Tokens are fictional game points, with no cash value. No account or purchase needed.

Mara

Mara’s arcade

Pick your next adventure.

Two action games, plus a quick town challenge. Action games open in another tab so your harbour visit stays here.

Survival · Open now

Until dawn

Automatic attacks. Dodge the swarm, collect sparks and choose upgrades. Defeat the boss and survive three minutes.

Open Survival ↗

Roguelike · Open now

The Vault

Aim and shoot through six rooms. Pick upgrades between rooms. Defeat the final boss. Falling means a fresh run.

Open The Vault ↗

Town challenge

Buffer Run

Restore the town’s power to unlock this cabinet. Catch tokens, dodge fees and protect three buffers.

Each action-game tab has its own visit XP. Your town quest and scarf collection stay in this tab. Reloading resets that page’s progress.

Mara’s arcade

Buffer Run

Move between three lanes. Catch +10 tokens, avoid fees, and keep at least one buffer through 12 waves. Three catches in a row earn +20 per catch.

Live: about 35 seconds. Untimed: choose a lane, then advance. Same badge, separate best scores.